Ranking matrices will used to determine the most obvious reasons why high school students will want to game in gambling. Quantitative data analyzed by use of the Likert scale, which can be prepared using SSPS principles, and has points assigned to each recorded reason for gambling. This is through assigning numerical values to the responses received from the questionnaire given. The responses to each question can coded and a numerical value assigned on each.
After analyzing the quantitative data into a usable format, it will then be corroborated and percentages, averages, and totals regarding financial problems encountered by high school students who do gamble. Findings will be presented in graphical illustrations such as pie charts, graphs, and cumulative frequency tables. This presentation is easy to read and prepare which make the more preferable.
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