Previous studies ascertain that male characters are mostly employed in video games and often assume a dominating position (Zoonen, 1994: 52). In contrast, women in such games are usually represented as being submissive. Those that play leading roles in video games are given a negative perception by the characters in the games. On the other hand, ‘good’ women are considered unthreatening and good looking.
Further, Preez (2000: 22) notes that the themes contained in the video games are also masculine in nature. In this regard, Olfman (2009) shows that themes that are mostly explored include war, sports, competition and action. Female characters in these are usually portrayed as being vulnerable and always depending on the ‘powerful’ masculine force to come to their aid.
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